In this SF graphic novel, a group of idealistic young artists from Earth are commissioned to collaborate on a corporate art project for a planet that has been colonized for luxury living.
The world's elite use the ocean planet of Lure as a luxury vacation hub for a decade. But when climate change threatens Earth's long-term habitability, many of those who can afford it move to Lure for good. When the opportunity to work there for a year is offered to visual artist Jo Sparta, as part of a group of artists collaborating on a large-scale installation of public art, it seems like the chance of a lifetime. But then, Jo stumbles across a nefarious plot by her corporate benefactors and feels compelled to go public. Lure showcases Milburn's rich visual imagination, with the planet Lure itself an ever-seductive, otherworldly paradise against which he spotlights themes of climate change, the disparity of wealth, and the value of art — all in the service of a grippingly moral thriller.